July 1, 2016

A Much Better xterm

A Much Better xterm


A while back, I posted about improving my default xterm from drab nothingness to … something better. Here - A Better xterm.


Though, it was an improvement over the depressing white/black, its charm wore out pretty quickly. The colors were just too dull. And the script just wasn’t generic/flexible enough for my taste. That’s why I wrote another script(s), and this time, I certainly did get aesthetically pleasing random soft pastel colors - just as I wanted in the first place.


To start with, you’ll need to have my .Xresources, and merge it in your environment using xrdb -merge .Xresources.


My .Xresources


May 27, 2016

A Better xterm

A Better xterm


Well, if you are like me, and use xterms to get things done, and have them spread around your display - maybe, you have gotten tired of looking at these drab default xterms?


Blank Xterm


March 9, 2015

Interfacing the Arduino with an SSD1306 driven OLED Display - part 2

Interfacing the Arduino with an SSD1306 driven OLED Display - part 2


PART 1


This time around we are going to cover how to use the SSD1306 OLED as a buffered display. The OLED has a resolution of 128x64. If we take a bit to store the state of each pixel (1=bright, 0=dark), we’d end up having to stash 8192 bits in the atmega328’s SRAM. A whopping 1KB of ram used up to buffer the display!


SOURCECODE - Arduino Sketch


enter image description here


March 4, 2015

Interfacing the Arduino with an SSD1306 driven OLED Display - part 1

Interfacing the Arduino with an SSD1306 driven OLED Display - part 1


Who doesn’t want a spiffy display for their Arduino!? An tiny OLED screen will let you do just that. I decided to get myself a display module for a intriguing project that I have in mind - emulating the CHIP-8 system on an Arduino Uno (atmega328). I decided to start by building the display interface.


enter image description here


February 21, 2015

DFT on an Arduino - Part 2

It’s been a year! A year since I was supposed to document my code. Please, hold the applause while I accept the award for Laziest SlacKing for 2014. Sigh … alright, let’s get on with this. I hope I can understand what I had written…

DFT on an Arduino - Part 1

I am going to continue exactly where I left off.

SOURCE CODE

October 3, 2014

Tower of Fun - Part 2

Pixel art makes all the difference


Expanding on the previous, I decided to improve the art in the game.


SOURCE

PLAY


October 2, 2014

Tower of Fun - Part 1

TileMap and Player


This is where it really begun. Tower of Fun. Last time, I made myself a dungeon generation algorithm based on BSP trees and got it up and running on Phaser using tilemaps. Now, it’s time to really set the stage. Tower of Fun will build upon our simple dungeon generator and head to version 1, ending up something like this:

tofv1


SOURCE

Play